![]() ![]() Finding God Powers grants you the ability to do things like control electricity or create an explosive clone of yourself, and Mimirs are these weird dudes that reside in wells that you can find once every level to replenish your health and charges for your God Powers. You have two main methods of support: “God Powers” and “Mimir”. Since you’re playing a game in a world where the scales are never tipped in your favour you’d think that there would be a lot of different weapons or health packs to help you on your journey.There aren’t – well, not really anyhow. It makes you feel minuscule and weak while you fight off plant roots, giant hawks, and other ridiculously large enemies (reminded me a lot of Honey I Shrunk the Kids but with Norse mythology). Every fight is an uphill battle that gets you wondering if it’s even possible to win, and with the unchangeable difficulty setting you can see why Jotun is a true underdog experience. Everything around you is giant and you’re almost unreasonably small in comparison. It gives you an overwhelming feeling of futileness throughout Jotun. You play as a warrior named Thora who died an inglorious death and is stuck in purgatory until you slay all of the Jotun (the really big guys) to impress the gods. A character has all of the odds stacked against them, fights enemies that outclass them in every way, ends up in the worst situations, yet somehow prevails in the end. It delves deep into a commonly used concept and uses its assets to emphasize it to the maximum level. Jotun isn’t just a breathtaking audio and visual adventure. It honestly feels like a treat to play such an endearing game. The way the snow fell slowly and gracefully down my screen was mesmerizing and soundtrack was perfectly composed to accompany it. There’s a world with a never-ending snowstorm and when I walked into it for the first time I took one look and I stopped moving my controller – it was stunning. No matter where I travelled in Jotun‘s mythological world, I always had a good time because each area is unique and teeming with personality. It’s rare to see a title so crisp and refined that it’s obvious how much effort was put into each moment of it, but Jotun is one of those games. The completely hand-drawn visuals make every aspect of it shine with a charming cartoon glow. That may seem like hyperbole, but it’s not. The game really is that pretty. Do not recommend.Jotun: Valhalla Edition is hands down the most gorgeous game I’ve played this year. Load times are also abysmal on the Switch. The long advance to Odin's Hall at the end of the game is adorned with Romanesque statues of backers. I also found that the obsequious placement of monuments in-game to Kickstarter backers pulled me completely out of the immersion of the world the game was trying to build. I enjoyed Thora's story, but 20 minutes of total narrative isn't worth the 3-to-4 hours of actual uninspired gameplay that neither assists the story nor could stand on it's own. ![]() I didn't find the game to be difficult, but the game was clearly designed to tell a visual story, yet the combat feels ham-fisted and just isn't very good. Sluggish controls, obtuse hit boxes, and broken geometry do not send themselves well to the combat driven levels or bosses. The narrative does a nice job of balancing Thora's personal story with more overarching Norse myths, which I found to be refreshing. ![]() The narrative does a nice job of balancing Thora's personal story with The art style is pretty and intricate. ![]()
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